In order to have the custom maps show up in the map menu, save the completed maps to My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge.The editor is fairly easy to use and there’s a decent tutorial found. You can make custom maps in the Galaxy Forge map editor (included in the game folder) to give yourself huge advantages in terms of positioning, resources etc.This can make potentially difficult achievements almost trivial to obtain. Achievements can be earned on any map in the game, including maps you’ve made yourself. There is no campaign in Sins of a Solar Empire.There are 6 achievements that require the Forbidden Worlds DLC (the Stellar Phenomena DLC is not needed).All achievements can be obtained in single player, but some of them can easily be boosted in multiplayer with a friend.It's also possible to simply make a map that gives players multiple titans at the start of the game, no mods required. Requiring the player to conquer a rare, very powerful neutral planet with a titan of its own makes it not be a feature in competitive games (even if it shows up, the fleet required to take these planet means the player attacking one is likely very vulnerable), but gives single players a fun challenge and unique content. Basically having multiple titans as a standard feature would be too OP, and the AI wouldn't be able to use that anyways. In Star Wars Interregnum - and perhaps others, multiple titans can be purchased only from special, heavily guarded shipyard worlds. That seems weird why would the ability to build more than 1 titan be map-based? Originally posted by Harry Dresden:my comp stomp buddies make maps in galaxy forge i believe and i think they made a map for more than 1 titan, another map i tried of theirs, you already start with a titan
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